Ageia’s PhysX Accelerator Tested

Posted by Jeff Chenkus on May 23, 2006
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There have been numerous articles written about Ageia’s PhysX Accelerator, from months before it came out through it’s release. See a couple of our older articles here and here. So there is plenty of information out there about what it should do. And if it works as advertised, it would make games a lot more interesting.

ExtremeTech took the next logical step and threw it in the highest end machine they had and tried it out. The one game that is shipping now that supports the card is Ghost Recon:Advanced Warfighter. They did most of their testing with that game, and tried some others that did not support the card as well. Their conclusion seems somewhat predictable. In all the games that did not support the card, there was no change. Even in Ghost Recon, they were not impressed with the results.

Bottom line was that when more games are out in the future and the capabilities are more fully utilized, it could be a requirement for the serious gamer. Maybe just 6-12 months from now that may be true. However, at this point, it is basically just a waste of $300.

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One Response to “Ageia’s PhysX Accelerator Tested”

  1. Nerd Approved - News and Reviews » Blog Archive » ATI’s 3 GPU Physics Solution on June 6th, 2006 9:38 pm

    [...] ATI has teamed up with the guys over at Havok (the wizards behind Half Life 2’s groundbreaking physics engine) to offer an alternative to the PhysX processor. The answer? How about three GPU’s? [...]

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