Deep Space Settlers keeps the basics of the game intact, but there’s a lot more to the changes than just calling resources “Space Wood, Space Sheep, Space Ore, Space Wheat, Space Brick”. As you’ll see below, they reworked both the aesthetic and rules of the game to make the entire experience more expansive and interesting.
- This game is an evolution of Sea Farers Catan, in which there is an exploration element to the game. Instead of exploring the sea, we are now exploring deep space, which are inverted tiles that are flipped during exploration.
- Perimeter pieces have grips. No sliding board.
- Hexagon pieces are smaller. Can create large boards without needing a stadium size table (as you did with Sea Farers).
- When you reach a trading port your piece is elevated so other players are more aware who is owning which trading ports.
- Robber covers both the resource and the number.
- Finally, you can build your cities, rather than replacing settlements with cities.
- Building reference card is connected to the baggie of pieces.
- Longest Road and Largest Army now trophies instead of cards.
- Although, not very space themed, we kept sheep/wood/wheat/ore/brick because we did NOT want to force people to remember a new set of resources.
- No 2’s or 12’s in the numbers. If you roll a 2 or 12, take a resource of your choice.
- No building roads along the perimeter. Consequently, road strategy becomes more intense.
- You can remove the robber by giving up all the resource cards in your hand if you have 4 or more.
- No pirate (as there usually is in Sea Farers).
- No trading or building between turns, even if there are 5-6 players.
This version of the game isn’t currently available to purchase, but here’s hoping that Mayfair Games finds some inspiration in this brilliant redesign.