You may have noticed we’re fans of all things Firefly around here and we’ve definitely been keeping tabs on Firefly Online. Plus, I used to work for QMx, so I’m loving watching the game come to life personally.
This weekend at NYCC, FFO had a panel and, not only did they give updates on the game, but they debuted video of the 3D Environment Engine.
The FFO development blog had this to say:
At last night’s Firefly Online Panel at New York Comic Con, we revealed for the first time a sample of what the FFO procedural engine’s real power will be. What you’re seeing in the video below is *not* a cinematic. It is a live recording of the Firefly Online 3D Environment Engine at work, which creates the encounter maps for the game.
This brief “walkthrough” of a procedurally-generated derelict ship should give a sense for the level of detail Firefly Online will offer in both encounter maps and player avatars.
The game will have many kinds of encounters for players to enjoy, from desert wildernesses to floating cities to giant automated ships you can freely explore. When it comes to derelicts, you never know what might have gotten to that tasty bit of salvage before you, and what might still be there, waiting for you to drop by.
It would be a mistake to assume Firefly Online is only horses, spaceships and sidearms. There are things out there in the Black that you should sincerely hope you never run into.
Personally, I’m liking what I’m seeing so far. I’m curious to know what other fans think.
You can view the footage after the break.