Did the recently released Halo 3 trailer leave you with more questions than answers? If so, the guys over at Bungie.net have taken the time for a little Q&A session that will provide some insight into the upcoming game (but mostly leave you with even more questions – naturally).
Here are some of the jucier bits of info:
Q: I’m guessing those ruins in the back are Old New Mombasa, so, whereabouts is the Chief and this Forerunner structure?
A: That is indeed the ruins of New Mombasa. The artifact and the Chief are where they appear to be, on the desert outskirts of New Mombasa, and many miles inland. The mountain behind him is Kilimanjaro.
Q: Is the plan to release the game at the same time as the movie? Or does the movie release have no effect on when the game is released?
A: The two will not affect each other in terms of release dates.
Q: For the “level” shown in the trailer, is the massive size of the surrounding area something that is tangible? Does it really seem like you are on a huge, wide open plain?
A: The sand, dust, smoke and other effects are all from the game engine. They will be used in the game. The landscape you saw is real geometry – the mountains and city in the distance are not a skybox – they are actual geometry that you can go to. Our cut scenes and our gameplay will be very comparable. Also, CJ Cowan, our director of cinematics, says that the texture “pop” seen in Halo 2’s cinematics has already gone bye-bye for Halo 3.
Q: Why does the sign post in the trailer have a grunt on it?
A: The final answer in our Halo 3 FAQ may answer that question.
For the full interview check out Bungie.net.
Posted by Sean