Pre-E3: Indiana Jones Game For Next Gen Consoles

Posted by Sean Fallon on April 29, 2006
Filed Under Gaming | Stumble This

Lucas ArtsIndiana Jones is set to make his debut on the XBox 360 and the PS3 sometime in 2007 - but this time he will be backed up by NaturalMotion’s “euphoria” behavioral simulation engine.

According to the press release (PDF):

“For the first time ever, euphoria enables interactive characters – from Indiana Jones himself to the foes he pulverizes – to move, act and even think like actual human beings without the limitations of traditional animation. Characters move and adapt realistically to their given situations on the fly, resulting in a series of experiences and payoffs that will never be the same twice. As one of only two publishers with early access to the technology, LucasArts is well advanced in integrating euphoria into Indiana Jones’ 2007 next-generation adventure.”

“Imagine a swaying rope bridge. With euphoria in action, characters visibly attempt to balance themselves, their feet stumbling, their arms flailing, and their hands reaching for security as the unpredictable movements of the bridge threaten to send them plummeting to their doom. Perhaps they all survive. Perhaps they all fall. The use of euphoria means the action isn’t scripted – it’s simulated – so you’ll never be able to predict exactly what will happen, no matter how many times you’ve experienced a certain scenario.”

The game is slated for it’s debut at next month’s E3 so we will be sure to bring you more information as it becomes available.

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