The X-Wing Miniatures Game by Fantasy Flight Games was the must-have item at GenCon this weekend. It was previewed at the con last year and will be in stores within a few weeks, but lucky attendees got to grab it first. If that wasn’t cool enough, there was also a sneak-peek of the first ships for the expansion coming out this Winter.
It will include The Millennium Falcon, Slave I, TIE Interceptors and A-Wings that are just beautiful. A crowd of gamers surrounded the display case as the ships made their debut, so I quickly took some pictures and then backed away only to find myself face-to-face with Senior Media Producer Jason Beaudoin. He’s the guy who got to design the Falcon for the game and he took a few minutes to tell me about the process.
See pictures of the upcoming expansions and hear more from Jason after the jump…
Since Jason usually works in video, there was a bit of a learning curve with the software used to make the 3D plastic models. He said that took up a large chunk of the 50 hours he spent designing this one ship. All the ships in the game are made to scale and approved by Lucasfilm Licensing so there was also some back and forth with them to make sure the size was perfect, too.
Jason said one of their biggest challenges was deciding which version of the Falcon to use for the model. The ship isn’t exactly the same in every movie, with slight changes here and there depending on where she is in the timeline, so he relied on Lucasfilm Licensing to help make it right. You can be sure that every ship in the game falls precisely within Star Wars canon.
Their goal as a company was to make this better than anything that has come before and to set the bar high for the future. It’s Star Wars, after all, and they really wanted to do it right. One look at the models and you can see they did a darn good job.
For his part, Jason was thrilled to be a part of the project and said it was a dream for his first 3D plastic design to be The Falcon. It not only let him learn something new, but who wouldn’t want to be the guy who worked the ship that made the Kessel Run in less than 12 parsecs?
You can learn more about the game at Fantasy Flight Games.