Explore The Mos Eisley Spaceport And Cantina In Unreal Engine 4

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What happens when you get 17 Star Wars-loving Obsidian devs together for a fan project? This absolutely incredible recreation of the Mos Eisley spaceport and cantina made in Unreal Engine 4.

The project is headed by Jason Lewis who started out with a plan to create the Falcon sitting in Docking Bay 94 as a fun way to practice with the engine. Next thing you know, he wanted to add interiors and exteriors and the cantina, so he recruited his friends to help. And help they did.

After viewing the video and pictures below, all I want is a VR headset so I can run around and explore.

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You can read up on the entire project and even download the game files here.

(via PC Gamer)

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