What I’m about to tell you might make you sad: Six Flags had a complete design for a Ghostbusters-themed dark ride that was never used. It sounds crazy that such an attraction would never come to fruition, but thankfully we have the internet and access to concept art. The 2600 Connection interviewed Roger Hector – he worked with Atari, Electronic Arts, Walt Disney, Sega, and Bandai – and he explained the ins and out of the Ghostbusters ride called The Hauntington Hotel. It sounds innovative:
It was another “first” of its kind as it was the first interactive theme park game/ride, giving its riders a ghost busting gun mounted in front of them, and a variety of sophisticated “ghost” targets to shoot at, and receive a score and prizes. In this way, it was a huge game that required many plays to learn and master. The target ghosts were a combination of physical animated props with CG displays that were combined through mirrors, and they reacted/exploded when hit. The guns were a combination of laser pointer and IR emitter that kept track of hits and displayed the player’s score. The whole thing was created, designed, engineered, and prototyped at Sente, and the ride system was in the hands of a prominent roller coaster engineering company, Intamin.
Before the ride could be launched, Six Flags was sold to another company and the project fell off the radar. Maybe it will make a comeback one of these days because it sounds like a lot of fun.
See more concept art after the break.